![]() HTicket = SteamUser.GetAuthSessionTicket(ticketBlob, ticketBlob.Length, out ticketSize) Īrray. The 'Ticket for other app' error is specifically coming from the Steam service, so that's the place to start. ![]() This function modifies the byte array you've passed to it. The auth token system for Steam hasn't changed as of 4.11, so we should look for other potential causes. You can power off your router too instead of this. When you pass an object, the object can be modified by the callee. i live in germany o.O) Last Step: Start your Game with the aIW Ban evade tool by batfitch if you are banned anyways. Tf2 crash steam auth ticket has been canceled. allowed Steam, hl2.exe and all other applications through my anti-virus and firewall - ' ' '. dll turned the pc off and then the router to reset the network - same thing as previous.NY help whatsoever to fixing this problem would be. Retrieve ticket hTicket should be a field in the class so you can use it to cancel the ticket later Tf2 crash steam auth ticket has been canceled. >ĭebug.LogError("**ERR GetAuthSessionTicket: callback is NULL!") ĭebug.Log(" Cancelling old auth ticket.") ĭebug.Log(" *Tried to cancel auth ticket, but already none (np)") Public void GetAuthSessionTicket(Action callback) The callback returns the same value, but the reason to wait for the callback is to verify they own the game It's tricky because you need to wait for the callback. For Unity C#, a bit more of use in a real situation.
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